
- Keys from +10 to +21
- Timed or untimed, random or chosen dungeon
- 1 to 20 runs in one order
from$7.25per run, chosen dungeon
Choose optionsMythic+ · Midnight Season 2
The Blinding Vale boost is a Mythic+ key carry through the Midnight dungeon the Lightbloom grew overnight. Here are its timer, its four bosses and the trinket each of them carries, the teleport for a timed +10 and how a key in it is ordered.

from$7.25per run, chosen dungeon
Choose optionsWhat one key in The Blinding Vale costs at every level we offer, untimed and in time.
| Key level | The Blinding Vale, untimed | The Blinding Vale, in time |
|---|---|---|
| +10 | $7.25 | $7.25 |
| +11 | $8.46 | $8.46 |
| +12 | $9.06 | $9.06 |
| +13 | $9.67 | $9.67 |
| +14 | $10.99 | $13.19 |
| +15 | $14.29 | $17.15 |
| +16 | $14.51 | $17.41 |
| +17 | $15.72 | $18.86 |
| +18 | $16.93 | $20.31 |
| +19 | $30.24 | $36.29 |
| +20 | $60.49 | $72.59 |
| +21 | $169.39 | $203.27 |
The Blinding Vale picked by name in the order: the key price plus 10% for a specific key. In time adds 20%; percentages multiply. Self-play or piloted.
The timer to beat, the key level that earns the teleport, the bosses and the expansion The Blinding Vale comes from.
| Detail | The Blinding Vale |
|---|---|
| Timer for +1 | 30:00 |
| Timer for +2 | 24:00 |
| Timer for +3 | 18:00 |
| Teleport | Time it at +10 or higher |
| Bosses | 4 |
| Final boss | Ziekket |
| Comes from | Midnight |
Beat the +1 timer and the keystone goes up one level; beat the +2 or +3 timer and it goes up two or three. The timer is the same at every key level.
Each boss and the gear the dungeon journal lists for it: up to six items per boss, weapons, trinkets and rings first.

Loot

Loot

Loot

Final boss
Loot
In a keystone the gear comes in the chest at the end of the run, and which items drop is random.
What a key in The Blinding Vale gives at each level: the chest at the end of the run and the weekly Great Vault. The item levels are the same in every dungeon of the rotation.
| Key level | End of dungeon | Great Vault |
|---|---|---|
| +2 | 295 ilvl | 305 ilvl |
| +3 | 295 ilvl | 305 ilvl |
| +4 | 298 ilvl | 308 ilvl |
| +5 | 302 ilvl | 308 ilvl |
| +6 | 305 ilvl | 311 ilvl |
| +7 | 305 ilvl | 315 ilvl |
| +8 | 308 ilvl | 315 ilvl |
| +9 | 308 ilvl | 315 ilvl |
| +10 and higher | 311 ilvl | 318 ilvl |
The Great Vault offers one item a week from your best runs; more runs open more choices.
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%The Blinding Vale boost is a Mythic+ key carry: our boosters run the key with your character at the level you pick. The dungeon is one of the five Midnight dungeons in the Season 2 rotation and has four bosses, one more than Voidscar Arena or Altar of Fangs on the same timer.
The Blinding Vale sprouted in an instant. Rutaani came out of the Lightbloom and spread it wherever they went, and after the Lightbloom was beaten back in Eversong, Orweyna began surgical strikes to keep it in check. Behind the glare lies a garden where the Lightbloom breeds new creatures and magic for one goal: growth that cannot be stopped. The run goes through the Lightblossom Trinity, Ikuzz the Light Hunter and Lightwarden Ruia before Ziekket, the final boss.
The Blinding Vale spreads its trinkets evenly. Each of the four bosses lists one in the journal: the Seed of Radiant Hope, the Seed of the Devouring Wild, the Lightspire Core and the Sapling of the Dawnroot. Ranged players will look at Ikuzz, who lists a crossbow and a wand, while Lightwarden Ruia has a ring and a staff and Ziekket a sword and a shield. Ziekket's list also holds the Veilroot Fountain, a decor piece. In a key the gear comes from the chest at the end, so any single item is a chance, not a promise.
Beat the timer and the keystone goes up a level; the faster marks in the table move it up two or three. Doing it at +10 or higher adds Keystone Hero: The Blinding Vale, an achievement with a teleport to the dungeon. It is not the season's rating title of the same name, which is sold as the Keystone Hero boost and asks for 2,500 rating across the whole rotation.
We sell Mythic+ keys as a random key, in any dungeon of the rotation, or as a specific key, where you name the dungeon for a surcharge. The Blinding Vale is one of the dungeons you can name, and the price table above shows a key here at every level. For gear with no dungeon in mind, see the Mythic +10 carry; for the whole season's key ladder, the Mythic+ boost page.
Ziekket. Before him come the Lightblossom Trinity, Ikuzz the Light Hunter and Lightwarden Ruia, four bosses in all.
Each of the four lists one in the dungeon journal. In a Mythic+ key the loot comes from the chest at the end of the run and is random, so the run can give any of them or none.
It is a garden grown by the Lightbloom, a force that spreads through the rutaani. After its defeat in Eversong, Orweyna strikes at it to keep it in check, and the dungeon is one of those strikes.
Time the dungeon at Mythic +10 or higher. That earns Keystone Hero: The Blinding Vale, and the teleport comes with it. A carry at +10 that beats the timer earns it for your character.
Yes. Pick The Blinding Vale in the specific-key choice of our Mythic+ Keys order. Naming the dungeon adds a percentage to the key price, and the price table on this page shows the result at every level.