
Blackfathom Deeps Dungeon
- Full Blackfathom Deeps Clear
- All Dungeon Quests For Bonus XP
- Boss & Dungeon Loot Included
from$19.54
Choose optionsWoW Forever · Dungeons
Dungeon carries on the American WoW Forever realms: Blackfathom Deeps, Gnomeregan, Shadowfang Keep and The Stockade, each a full clear with its quests done and the loot in play. Pick the dungeon, loot option and way to play at checkout.
Every WoW Forever dungeon carry we sell, with the lowest price you can check out at.

from$19.54
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from$19.54
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from$19.54
Choose optionsYou play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%A WoW Forever dungeon boost sends a team of boosters through an instance with your character, from the first pull to the final boss. We sell four of them as a dungeon carry: Blackfathom Deeps, Gnomeregan, Shadowfang Keep and The Stockade. Every run is a full clear, takes in all of the dungeon's quests for bonus experience, and keeps boss and dungeon loot in play for your character.
The four carries are built the same way, so the choice is about your character: the dungeon whose quests it still has, the one holding an item you want, or the one that fits its level. Choose the dungeon first; every option after that works the same in all four.
Group loot is the ordinary roll, with drops shared among everyone in the group. Loot priority puts your character ahead of the boosters for items it can use. It costs extra and raises your share of what drops, but no option decides which item the boss drops.
All four dungeons offer all three. With self-play you stay at the keyboard and clear the dungeon alongside the boosters, which is the way to see it first-hand. Piloted hands the character to a booster, who runs it while you are offline. Self-play Remote lets the booster play on your own computer through a remote session, for a surcharge.
Set the Server Type to PvE, PvP or RP, whichever your character plays on. Execution Speed stays on Regular unless you choose Express or Super Express for a quicker finish at a higher price. Number of Runs repeats the same dungeon within one order, and each run costs less the more you add, which suits farming one stubborn drop.
Once you have paid at checkout, we assign a team and you agree on a start time in the order chat. In self-play the boosters invite you to their group at that time and you play the clear with them; in piloted a booster logs in to your character and runs it. Questions, progress and the final result all go through the same chat, and whatever loot your option covers ends up on your character when the last boss is down.
Dungeon runs pair well with power leveling: the leveling order is played for you, while a dungeon in self-play puts you in the group for part of the climb. At level 60, gear sets and raid carries take over.
Four: Blackfathom Deeps, Gnomeregan, Shadowfang Keep and The Stockade. Each one is sold as a full clear with its dungeon quests and the loot included.
Yes. Every run covers all of the dungeon's quests, and they add bonus experience on top of what the kills give.
With group loot, items are shared among the whole group as they drop. With loot priority, your character comes first for anything it can use. Neither option can make a particular item drop.
Yes. Choose Self-play and you join the boosters' group on your own character. Piloted and Self-play Remote are there for when a booster should play it instead.
One run is enough for the quests and a pass at the loot. If you are after a specific item, order several: Number of Runs keeps them in one order, and the price per run drops as the count goes up.