
- Keys from +10 to +21
- Timed or untimed, random or chosen dungeon
- 1 to 20 runs in one order
from$7.25per run, chosen dungeon
Choose optionsMythic+ · Midnight Season 2
A Kings' Rest boost is a Mythic+ key carry through the Battle for Azeroth dungeon that is back in the rotation for Midnight Season 2. Here you will find its timer, the four bosses up to Dazar, The First King, what they drop, the teleport for a timed +10 and how to order a Kings' Rest key.

from$7.25per run, chosen dungeon
Choose optionsWhat one key in Kings' Rest costs at every level we offer, untimed and in time.
| Key level | Kings' Rest, untimed | Kings' Rest, in time |
|---|---|---|
| +10 | $7.25 | $7.25 |
| +11 | $8.46 | $8.46 |
| +12 | $9.06 | $9.06 |
| +13 | $9.67 | $9.67 |
| +14 | $10.99 | $13.19 |
| +15 | $14.29 | $17.15 |
| +16 | $14.51 | $17.41 |
| +17 | $15.72 | $18.86 |
| +18 | $16.93 | $20.31 |
| +19 | $30.24 | $36.29 |
| +20 | $60.49 | $72.59 |
| +21 | $169.39 | $203.27 |
Kings' Rest picked by name in the order: the key price plus 10% for a specific key. In time adds 20%; percentages multiply. Self-play or piloted.
The timer to beat, the key level that earns the teleport, the bosses and the expansion Kings' Rest comes from.
| Detail | Kings' Rest |
|---|---|
| Timer for +1 | 33:00 |
| Timer for +2 | 26:24 |
| Timer for +3 | 19:48 |
| Teleport | Time it at +10 or higher |
| Bosses | 4 |
| Final boss | Dazar, The First King |
| Comes from | Battle for Azeroth |
Beat the +1 timer and the keystone goes up one level; beat the +2 or +3 timer and it goes up two or three. The timer is the same at every key level.
Each boss and the gear the dungeon journal lists for it: up to six items per boss, weapons, trinkets and rings first.

Loot

Loot

Loot

Final boss
Loot
In a keystone the gear comes in the chest at the end of the run, and which items drop is random.
What a key in Kings' Rest gives at each level: the chest at the end of the run and the weekly Great Vault. The item levels are the same in every dungeon of the rotation.
| Key level | End of dungeon | Great Vault |
|---|---|---|
| +2 | 295 ilvl | 305 ilvl |
| +3 | 295 ilvl | 305 ilvl |
| +4 | 298 ilvl | 308 ilvl |
| +5 | 302 ilvl | 308 ilvl |
| +6 | 305 ilvl | 311 ilvl |
| +7 | 305 ilvl | 315 ilvl |
| +8 | 308 ilvl | 315 ilvl |
| +9 | 308 ilvl | 315 ilvl |
| +10 and higher | 311 ilvl | 318 ilvl |
The Great Vault offers one item a week from your best runs; more runs open more choices.
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%A Kings' Rest boost is a Mythic+ key carry: our boosters run a Kings' Rest key with your character at the level you choose. Kings' Rest comes from Battle for Azeroth and is one of three older dungeons in the Midnight Season 2 rotation, next to five new Midnight ones. It has four bosses and the second-longest timer of the eight.
Kings' Rest is one of the most sacred places in Zandalar. Every king, conqueror and tyrant who ruled the Zandalari empire lies there, honored in body and spirit, and only the priesthood and royalty were ever allowed in. Now Zul's dark magic has crept into the tomb. The way through runs past The Golden Serpent, Mchimba the Embalmer and The Council of Tribes to Dazar, The First King, the final boss.
Weapons are spread across the run: a dagger from The Golden Serpent, a polearm and an off-hand from Mchimba, a sword, a dagger and a crossbow from The Council of Tribes, and a one-hand mace and the two-hand sword Geti'ikku, Cut of Death from Dazar. The trinkets are Lustrous Golden Plumage and Mchimba's Ritual Bandages, and Mchimba adds a ring. Dazar's journal list also includes the Mummified Raptor Skull, a mount. In a key, the gear comes in the chest at the end of the run and the drops are random, so treat the table as what the dungeon can give.
The clock is the same at every key level, and the faster you finish, the more your keystone rises: one level for beating the timer, two or three for the faster marks. Timing Kings' Rest at +10 or higher also earns Keystone Hero: Kings' Rest and a teleport to the dungeon. It is a separate achievement from the season's 2,500 rating title, sold as the Keystone Hero boost.
We sell Mythic+ keys as a random key, in any of the eight dungeons, or as a specific key in the dungeon you name, for a surcharge. Kings' Rest is one of the dungeons you can name, and the price table above shows a key here at every level. For a key at the season's top gear level in any dungeon, the Mythic +10 carry is the usual order, and Temple of Sethraliss is the other Battle for Azeroth dungeon of the season.
Yes. It is one of the eight dungeons of Midnight Season 2, one of two from Battle for Azeroth along with Temple of Sethraliss.
The dungeon journal lists the Mummified Raptor Skull mount among Dazar's loot. An order is for the key and the loot that comes with it, so no particular drop, the mount included, is promised.
Four: The Golden Serpent, Mchimba the Embalmer, The Council of Tribes and Dazar, The First King, the final boss.
Two are in the journal: Lustrous Golden Plumage from The Golden Serpent and Mchimba's Ritual Bandages from Mchimba the Embalmer.
Yes. Pick Kings' Rest in the specific-key choice of our Mythic+ Keys order. Naming the dungeon adds a percentage to the key price, and the price table on this page shows the result at every level.