
- Keys from +10 to +21
- Timed or untimed, random or chosen dungeon
- 1 to 20 runs in one order
from$12.99per +15 run
Choose optionsMythic+ · Midnight Season 2
A Mythic +15 carry is a +15 keystone run with a booster group, and players order one for rating. Below are the +15 prices as one key, several keys or a 3+1 bundle, what a +15 gives compared with a +10 and the season's dungeons.

from$12.99per +15 run
Choose options
from$19.79for 4 runs
Choose optionsWhat a +15 order costs as one key, several keys or a bundle, and what each run comes to.
| Order | Runs | Price | Per run |
|---|---|---|---|
| One +15 key, untimed | 1 | $12.99 | $12.99 |
| One +15 key, in time | 1 | $15.59 | $15.59 |
| Two +15 keys, untimed | 2 | $24.68 | $12.34 |
| 3+1 bundle at +15, untimed | 4 | $32.99 | $8.25 |
| 3+1 bundle at +15, in time | 4 | $39.59 | $9.90 |
| 6+2 bundle at +15, untimed | 8 | $65.98 | $8.25 |
Self-play or piloted, random dungeon. On top: remote control 30% and a chosen dungeon 10%. Percentages multiply.
The keys next to +15, priced the same way: one run, timed, and in the bundle.
| Key level | One run | Timed run | 3+1 bundle | Per run in bundle |
|---|---|---|---|---|
| +13 | $8.79 | $8.79 | $26.39 | $6.60 |
| +14 | $9.99 | $11.99 | $29.69 | $7.42 |
| +15 | $12.99 | $15.59 | $32.99 | $8.25 |
| +16 | $13.19 | $15.83 | $39.59 | $9.90 |
| +17 | $14.29 | $17.15 | $42.89 | $10.72 |
| +18 | $15.39 | $18.47 | $46.19 | $11.55 |
Self-play or piloted, random dungeon. Timed adds 20%; percent options multiply, so a timed run with remote control is the level price × 1.20 × 1.30.
The eight dungeons in this season's Mythic+ rotation. A random key is one of them; the list changes when the season does.
| Dungeon | Comes from |
|---|---|
| Kings' Rest | Battle for Azeroth |
| Temple of Sethraliss | Battle for Azeroth |
| Ruby Life Pools | Dragonflight |
| The Blinding Vale | Midnight |
| Voidscar Arena | Midnight |
| Den of Nalorakk | Midnight |
| Murder Row | Midnight |
| Altar of Fangs | Midnight |
A max-level Midnight character on an active account. The boosters bring the rest of the group.
The boosters bring the key. Running your own keystone instead is arranged with us in the order chat.
Self-play needs you online at the start time we give you. Piloted does not need you at all. Remote control needs your computer on, not you.
Options are set at checkout. This is what each one does to the run and to the price.
| Option | Choices | Price effect |
|---|---|---|
| Timer | Not timed · In time | In time +20% |
| Dungeon | Random key · Specific key | Specific key +10% |
| Runs | 1 to 20 single keys · 3+1 or 6+2 bundle | 6+2 bundle +100% |
| Way to play | Self-play · Piloted · Remote control | Remote control +30% |
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%A WoW M 15 boost is a Mythic +15 keystone run with a booster group. Players look for one when a +10 is no longer enough, and at that point the reason is rating rather than gear. Past +10 the loot stops improving this season, so what a higher key leaves behind is a higher score in that dungeon, the number the Keystone Hero and Keystone Legend titles are built on.
You pick the key level, timed or untimed, a random dungeon of the rotation or a chosen one, and the way to play, then pay at checkout. A timed run costs more than an untimed one, because the group has to beat the dungeon timer as well as finish it. Several +15 keys can go into one order, and the 3+1 bundle gives a fourth run free and can add loot traders of your armor type. The price table above shows each of these at +15.
Since a +15 adds rating and nothing else, it suits players who are climbing: from Keystone Master toward Keystone Hero or Keystone Legend, or toward a score that gets them invited to high keys on their own. Some want one favorite dungeon pushed higher for their profile. For gear alone, a +15 is the wrong buy, because a +10 gives the same items with far less risk of missing the timer.
The season's Mythic+ titles are set by rating, not by key level: Keystone Conqueror at 1,500, Keystone Master at 2,000 with the Breath of Blight mount, Keystone Hero at 2,500 with no reward of its own, and Keystone Legend at 3,000 with the Breath of Ruin mount. Higher keys are how a score climbs toward the titles above Keystone Master, and a +15 timed in one dungeon is one step of that climb. The Keystone Legend carry covers the top of it.
A +15 runs in the same eight dungeons as every other key this season, new Midnight dungeons and returning ones from older expansions alike. Each has its own layout, bosses and timer, so the same key level is not equally hard everywhere. Rating counts each dungeon separately, so a single +15 lifts one dungeon's score. A rating title needs the whole rotation pushed, which is why the title carries are sold by the rating they reach rather than by key level.
Yes. A +15 key is sold timed or untimed, as one key, several keys in one order or a 3+1 bundle, in self-play, piloted or by remote control. The price table on this page shows each option.
Yes. In time adds a percentage to the key price, because the group has to beat the dungeon timer as well as finish the run, and a timed run is what scores the most rating.
In Midnight Season 2, item level 311 from the end-of-dungeon chest and 318 in the Great Vault, the same as any key from +10 up. A +15 adds rating, not item level.
Yes, compared with a lower key in the same dungeon. Rating counts your best run in each dungeon of the season, a higher key scores more, and a timed run scores more than an untimed one.
For gear, no: the items are the same. For rating, yes, and rating is the only reason to go higher. If the goal is a rating title rather than one dungeon, a carry sold by rating, such as Keystone Hero, is the more direct order, since it pushes every dungeon rather than one.
Loot traders are extra boosters who wear your armor type, so more of what drops can be passed to you. They raise the odds of getting a piece you want and do not promise one. In our Mythic+ offer, traders come with the 3+1 bundle, not with single keys.
No. The vault offers one item a week, chosen from your best runs, and from +10 up its item level is the same. A +15 counts as a run for the vault like any other key, but it does not raise what the vault offers over a +10.
Any of the eight in this season's rotation, listed in the table above: five from Midnight, two from Battle for Azeroth and one from Dragonflight. The list changes when the season does.
A timed +15 earns the teleport for that dungeon, but so does a timed +10: the teleport comes from a separate achievement for timing the dungeon at +10 or higher. You do not need a +15 for it.
About as long as the dungeon at any other level, since the timer is the same length at +15 as at +10. What changes is how hard it is to finish inside it, and beating the timer at +15 is what earns the higher score.