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Mythic+ · Midnight Season 2

Mythic +15 Boost

A Mythic +15 carry is a +15 keystone run with a booster group, and players order one for rating. Below are the +15 prices as one key, several keys or a 3+1 bundle, what a +15 gives compared with a +10 and the season's dungeons.

from $12.99 per +15 run311 / 318 item level, chest / vault8 dungeons in rotation

What you get

  • One Mythic +15 key, timed or untimed, or several in one order
  • Gear from the end-of-dungeon chest at item level 311
  • A Great Vault choice at item level 318
  • More Mythic+ rating than a +10 in the same dungeon, toward Keystone Hero and Legend
Party of five heroes in a dungeon under a Mythic Keystone
  • Keys from +10 to +21
  • Timed or untimed, random or chosen dungeon
  • 1 to 20 runs in one order
Self-playPilotedRemote

from$12.99per +15 run

Choose options
Four Mythic Keystones

Mythic+ 3+1 Bundle

BonusHot offer
  • Four runs for the price of three
  • Keys from +10 to +21
Self-playPilotedRemote

from$19.79for 4 runs

Choose options

Mythic +15 price by option

What a +15 order costs as one key, several keys or a bundle, and what each run comes to.

OrderRunsPricePer run
One +15 key, untimed1$12.99$12.99
One +15 key, in time1$15.59$15.59
Two +15 keys, untimed2$24.68$12.34
3+1 bundle at +15, untimed4$32.99$8.25
3+1 bundle at +15, in time4$39.59$9.90
6+2 bundle at +15, untimed8$65.98$8.25

Self-play or piloted, random dungeon. On top: remote control 30% and a chosen dungeon 10%. Percentages multiply.

Key prices around +15

The keys next to +15, priced the same way: one run, timed, and in the bundle.

Key levelOne runTimed run3+1 bundlePer run in bundle
+13$8.79$8.79$26.39$6.60
+14$9.99$11.99$29.69$7.42
+15$12.99$15.59$32.99$8.25
+16$13.19$15.83$39.59$9.90
+17$14.29$17.15$42.89$10.72
+18$15.39$18.47$46.19$11.55

Self-play or piloted, random dungeon. Timed adds 20%; percent options multiply, so a timed run with remote control is the level price × 1.20 × 1.30.

Midnight Season 2 dungeons

The eight dungeons in this season's Mythic+ rotation. A random key is one of them; the list changes when the season does.

DungeonComes from
Kings' RestBattle for Azeroth
Temple of SethralissBattle for Azeroth
Ruby Life PoolsDragonflight
The Blinding ValeMidnight
Voidscar ArenaMidnight
Den of NalorakkMidnight
Murder RowMidnight
Altar of FangsMidnight

Requirements

Your character

A max-level Midnight character on an active account. The boosters bring the rest of the group.

The keystone

The boosters bring the key. Running your own keystone instead is arranged with us in the order chat.

Your time

Self-play needs you online at the start time we give you. Piloted does not need you at all. Remote control needs your computer on, not you.

Options for a +15 order

Options are set at checkout. This is what each one does to the run and to the price.

OptionChoicesPrice effect
TimerNot timed · In timeIn time +20%
DungeonRandom key · Specific keySpecific key +10%
Runs1 to 20 single keys · 3+1 or 6+2 bundle6+2 bundle +100%
Way to playSelf-play · Piloted · Remote controlRemote control +30%

Three ways to get it done

Self-play

You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.

included

Piloted

A booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.

included

Remote control

A booster plays your character through a remote session on your own computer, from your usual connection.

+30%

How an order goes

  1. Pick a serviceCompare services and starting prices here.
  2. Set the options and pay at checkoutLevel, timer, rating range, way to play.
  3. A booster takes itWe assign a booster to your order.
  4. Play or follow alongTalk to your booster in the order chat and follow progress and screenshots there.

WoW M 15 boost: what a +15 key is for

A WoW M 15 boost is a Mythic +15 keystone run with a booster group. Players look for one when a +10 is no longer enough, and at that point the reason is rating rather than gear. Past +10 the loot stops improving this season, so what a higher key leaves behind is a higher score in that dungeon, the number the Keystone Hero and Keystone Legend titles are built on.

How a +15 order works

You pick the key level, timed or untimed, a random dungeon of the rotation or a chosen one, and the way to play, then pay at checkout. A timed run costs more than an untimed one, because the group has to beat the dungeon timer as well as finish it. Several +15 keys can go into one order, and the 3+1 bundle gives a fourth run free and can add loot traders of your armor type. The price table above shows each of these at +15.

What a +15 gives compared with a +10

  • A +15 drops the same gear as a +10: from +10 up, the chest and the Great Vault stay at the season's top Mythic+ item level, as the rewards table shows.
  • It scores more rating, because your score counts the best run in each dungeon and a higher key in the same dungeon scores more than a lower one.
  • It earns no extra teleport: a dungeon's teleport comes from timing it at +10 or higher, so a timed +10 already earns it.
  • It is much harder, since enemies get tougher with every key level while the dungeon timer stays the same length.

Who orders keys past +10

Since a +15 adds rating and nothing else, it suits players who are climbing: from Keystone Master toward Keystone Hero or Keystone Legend, or toward a score that gets them invited to high keys on their own. Some want one favorite dungeon pushed higher for their profile. For gear alone, a +15 is the wrong buy, because a +10 gives the same items with far less risk of missing the timer.

Where a +15 fits on the rating ladder

The season's Mythic+ titles are set by rating, not by key level: Keystone Conqueror at 1,500, Keystone Master at 2,000 with the Breath of Blight mount, Keystone Hero at 2,500 with no reward of its own, and Keystone Legend at 3,000 with the Breath of Ruin mount. Higher keys are how a score climbs toward the titles above Keystone Master, and a +15 timed in one dungeon is one step of that climb. The Keystone Legend carry covers the top of it.

The rotation at +15

A +15 runs in the same eight dungeons as every other key this season, new Midnight dungeons and returning ones from older expansions alike. Each has its own layout, bosses and timer, so the same key level is not equally hard everywhere. Rating counts each dungeon separately, so a single +15 lifts one dungeon's score. A rating title needs the whole rotation pushed, which is why the title carries are sold by the rating they reach rather than by key level.

Other Mythic+ carries

  • A Mythic +10 carry for the season's top Mythic+ item level with less risk on the timer, as one key or a bundle.
  • The Keystone Hero carry for a rating title: it is sold by the rating it reaches and runs whatever keys it takes to get there.
  • The full Mythic+ price ladder for every key level we offer.

Questions about Mythic +15 carries

Can I buy a Mythic +15 boost?

Yes. A +15 key is sold timed or untimed, as one key, several keys in one order or a 3+1 bundle, in self-play, piloted or by remote control. The price table on this page shows each option.

Is a timed +15 more expensive?

Yes. In time adds a percentage to the key price, because the group has to beat the dungeon timer as well as finish the run, and a timed run is what scores the most rating.

What item level does a Mythic +15 drop?

In Midnight Season 2, item level 311 from the end-of-dungeon chest and 318 in the Great Vault, the same as any key from +10 up. A +15 adds rating, not item level.

Do I get more Mythic+ rating from a +15?

Yes, compared with a lower key in the same dungeon. Rating counts your best run in each dungeon of the season, a higher key scores more, and a timed run scores more than an untimed one.

Is a +15 worth it over a +10?

For gear, no: the items are the same. For rating, yes, and rating is the only reason to go higher. If the goal is a rating title rather than one dungeon, a carry sold by rating, such as Keystone Hero, is the more direct order, since it pushes every dungeon rather than one.

What are traders in a Mythic +15?

Loot traders are extra boosters who wear your armor type, so more of what drops can be passed to you. They raise the odds of getting a piece you want and do not promise one. In our Mythic+ offer, traders come with the 3+1 bundle, not with single keys.

Does a +15 improve the Great Vault?

No. The vault offers one item a week, chosen from your best runs, and from +10 up its item level is the same. A +15 counts as a run for the vault like any other key, but it does not raise what the vault offers over a +10.

Which dungeons can a +15 be in?

Any of the eight in this season's rotation, listed in the table above: five from Midnight, two from Battle for Azeroth and one from Dragonflight. The list changes when the season does.

Does a +15 give a dungeon teleport?

A timed +15 earns the teleport for that dungeon, but so does a timed +10: the teleport comes from a separate achievement for timing the dungeon at +10 or higher. You do not need a +15 for it.

How long does a Mythic +15 run take?

About as long as the dungeon at any other level, since the timer is the same length at +15 as at +10. What changes is how hard it is to finish inside it, and beating the timer at +15 is what earns the higher score.