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Mythic+ · Midnight Season 2

Keystone Master Boost

A Keystone Master boost takes your Mythic+ rating to 2,000, the Keystone Master line for Midnight Season 2, and gets you the achievement and the Breath of Blight mount that comes with it. We run the keys in self-play, piloted or by remote control.

from $41.79 full achievement2,000 Mythic+ ratingBreath of Blight mount

What you get

  • The Midnight Keystone Master: Season 2 achievement
  • A Mythic+ rating of at least 2,000
  • The Breath of Blight mount
  • On the way, if you do not have them yet: Keystone Conqueror with the title “The Venomous”
  • Loot and Great Vault progress from every run along the way
Breath of Blight, the Keystone Master mount

Keystone Master

  • Keystone Master achievement
  • 2,000 Mythic+ rating
  • Breath of Blight mount
Self-playPilotedRemote

from$41.79full achievement

Choose options

Keystone Master price by speed and way to play

The full Keystone Master order at each speed we offer.

SpeedSelf-play or pilotedRemote control
Normal$41.79$54.33
Express$50.15$65.19
Super Express$58.51$76.06

Express and Super Express shorten the order for a surcharge; percentages multiply. We also sell single dungeons toward it, from $6.59 for one.

Keystone Master, Hero and Legend

The season's Mythic+ rating achievements, from the first step up. Each asks for a higher rating; a higher one passes the lower ones on the way.

AchievementRewardRatingFrom
Keystone ConquerorTitle “The Venomous”1,500earned on the way to Keystone Master
Keystone Master this pageBreath of Blight mount2,000$41.79
Keystone HeroNo reward of its own2,500$43.99
Keystone LegendBreath of Ruin mount3,000$54.99

Rating thresholds and rewards for Midnight Season 2. Dungeon teleports come separately: timing a dungeon at +10 or higher earns a separate achievement for that dungeon (Keystone Hero: Kings' Rest, for example) and a teleport to it.

What Keystone Master takes

2,000 rating

A Mythic+ rating of at least 2,000 during Midnight Season 2. Rating is built from your best run in each of the season's dungeons, so every one of them counts.

8 dungeons

Kings' Rest, Temple of Sethraliss, Ruby Life Pools, The Blinding Vale, Voidscar Arena, Den of Nalorakk, Murder Row and Altar of Fangs.

Dungeon teleports

Not part of Keystone Master itself: timing a dungeon at +10 or higher earns a separate achievement for that dungeon (Keystone Hero: Kings' Rest, for example) and a teleport to it.

Keys from +10 up drop item level 311 from the chest and offer 318 in the Great Vault, so the gear comes along with the rating.

Requirements

Your character

A max-level Midnight character on an active account. The boosters bring the rest of the group.

The keystone

The boosters bring the key. Running your own keystone instead is arranged with us in the order chat.

Your time

Self-play needs you online at the start time we give you. Piloted does not need you at all. Remote control needs your computer on, not you.

Three ways to get it done

Self-play

You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.

included

Piloted

A booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.

included

Remote control

A booster plays your character through a remote session on your own computer, from your usual connection.

+30%

How an order goes

  1. Pick a serviceCompare services and starting prices here.
  2. Set the options and pay at checkoutLevel, timer, rating range, way to play.
  3. A booster takes itWe assign a booster to your order.
  4. Play or follow alongTalk to your booster in the order chat and follow progress and screenshots there.

Why buy a Keystone Master boost

When you buy a Keystone Master boost, you are buying a rating: the carry runs Mythic+ keys with you or for you until your score reaches 2,000, the line for the Midnight Keystone Master: Season 2 achievement. It is the first rating title of the season that comes with a mount, which is why it is the one most players chase, and a 2,000 score on your profile also opens more groups for your own keys afterwards.

The Breath of Blight mount

Breath of Blight is this season's Keystone Master reward. Once earned it stays in your collection, but it can only be earned while Midnight Season 2 lasts: the achievement asks for the rating during the season, so a KSM carry has a deadline: the end of the season.

If you already have some rating

We price Keystone Master as one full order, with speed and way to play as its only options; there is no setting for a starting rating. If you are already close to 2,000, a few timed keys may get you there for less, so compare with the Mythic +10 carry first. If you are past Keystone Master and want more, the next step is the Keystone Hero boost.

Questions about Keystone Master carries

What is the Keystone Master mount in Midnight Season 2?

Breath of Blight. It comes with the Midnight Keystone Master: Season 2 achievement, which asks for a Mythic+ rating of at least 2,000 during the season.

How do you get 2,000 Mythic+ rating?

By timing keys across the whole rotation. Rating counts only your best run in each dungeon, so repeating one dungeon at the same level adds nothing, while a higher or timed run in a dungeon you have not pushed yet does.

Does everyone in the group need a keystone?

No. A run uses one keystone, and the boosters bring it. Running your own key instead is arranged with us in the order chat.

Can I play the keys myself?

Yes. Keystone Master is sold in self-play, where you play your own character in every key, as well as piloted and by remote control. Self-play means being online for each run we schedule, and reaching 2,000 takes several of them.

How long does a Keystone Master boost take?

It depends on the rating you start from and the speed you choose. Express and Super Express shorten the order for a surcharge, and we set the run times with you in the order chat.

Does the rating carry over to the next season?

No. Mythic+ rating starts again each season, and so do the Keystone achievements. You keep the achievement, the mount and the gear from the runs.