
Shimmermist Runner
- Hidden secret
- From Shadowlands
from$15.00
Choose optionsMounts · Midnight Season 2
The Shimmermist Runner is a valerunner held captive by a spriggan in Ardenweald's Mistveil Tangle. Reaching it means finding the one path through the mist that the spriggans did not block.

from$15.00
Choose options| Detail | What we know |
|---|---|
| How it is earned | Hidden secret |
| Expansion | Shadowlands |
| Where | Ardenweald |
| Mount journal | Mischievous spriggans and the valerunners have a natural enmity. No valerunner would deign to allow a spriggan rider because they can sense their inherent malevolence. This angers the trickster spriggans who take twisted enjoyment in playing cruel pranks on these majestic creatures. |
| Options | None: the price is fixed |
A Shimmermist Runner boost, or Shimmermist Runner carry, solves a small maze in Shadowlands' Ardenweald. The mount journal explains why the runner needs saving: mischievous spriggans and the valerunners have a natural enmity, and no valerunner would willingly come near one. Here a spriggan named Shizgher has one cornered.
The puzzle starts at the Oaken Assembly, where a note called Tale of the Tangle hangs on a tree. From there the way leads into the Mistveil Tangle, a wood full of branch arches with lanterns on them.
Only arches with a blue lantern are safe. There are seven of them in a row; arches with red or unlit lanterns lead nowhere. Walking up to the runner without taking the right path makes both Shizgher and the runner vanish, so the order of the arches matters more than speed.
At the end of the path stands Shizgher, an elite spriggan. Defeat him, click the Shimmermist Runner, and it joins the collection. We offer self-play or piloted play and leave the loot and gold from the run on your character. It is a ground mount. Another Ardenweald secret is the Wildseed Cradle, and the rest are in the mounts section.
In the Mistveil Tangle in Ardenweald, guarded by the elite spriggan Shizgher.
Pass only through the arches with blue lanterns, seven in a row, starting near the note Tale of the Tangle at the Oaken Assembly.
Approaching without taking the blue-lantern path makes him and the runner vanish. The path has to be followed from the start.
Yes. We offer self-play and piloted play.