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Mythic+ · Midnight Season 2

Mythic +10 Boost

A Mythic +10 carry is a +10 keystone run with a booster group, timed or untimed, in a random or chosen dungeon. It is the key level where Mythic+ loot reaches its best item level. Order one key, several in one go or the 3+1 bundle at checkout.

from $6.59 per +10 run311 / 318 item level, chest / vault8 dungeons in rotation

What you get

  • One Mythic +10 key, timed or untimed, or several in one order
  • Gear from the end-of-dungeon chest at item level 311
  • A Great Vault choice at item level 318
  • Mythic+ rating that counts toward Keystone Master
Party of five heroes in a dungeon under a Mythic Keystone

Mythic+ Keys

Hot
  • Keys from +10 to +21
  • Timed or untimed, random or chosen dungeon
  • 1 to 20 runs in one order
Self-playPilotedRemote

from$6.59per +10 run

Choose options
Four Mythic Keystones

Mythic+ 3+1 Bundle

BonusHot offer
  • Four runs for the price of three
  • Keys from +10 to +21
Self-playPilotedRemote

from$19.79for 4 runs

Choose options

Mythic +10 price by option

What a +10 order costs as one key, several keys or a bundle, and what each run comes to.

OrderRunsPricePer run
One +10 key, untimed1$6.59$6.59
One +10 key, in time1$6.59$6.59
Two +10 keys, untimed2$12.52$6.26
3+1 bundle at +10, untimed4$19.79$4.95
3+1 bundle at +10, in time4$19.79$4.95
6+2 bundle at +10, untimed8$39.58$4.95

Self-play or piloted, random dungeon. On top: remote control 30% and a chosen dungeon 10%. Percentages multiply.

Key prices around +10

The keys next to +10, priced the same way: one run, timed, and in the bundle.

Key levelOne runTimed run3+1 bundlePer run in bundle
+10$6.59$6.59$19.79$4.95
+11$7.69$7.69$23.09$5.77
+12$8.24$8.24$24.74$6.19
+13$8.79$8.79$26.39$6.60

Self-play or piloted, random dungeon. Timed adds 20%; percent options multiply, so a timed run with remote control is the level price × 1.20 × 1.30.

What a +10 key gives

At +10 the end-of-dungeon chest drops item level 311 and the Great Vault offers 318. That is the top of what Mythic+ gives this season: higher keys add rating, not item level.

Key levelEnd of dungeonGreat Vault
+7305 ilvl315 ilvl
+8308 ilvl315 ilvl
+9308 ilvl315 ilvl
+10 and higher311 ilvl318 ilvl

A random key is one of the season's eight dungeons: Kings' Rest, Temple of Sethraliss, Ruby Life Pools, The Blinding Vale, Voidscar Arena, Den of Nalorakk, Murder Row and Altar of Fangs.

Requirements

Your character

A max-level Midnight character on an active account. The boosters bring the rest of the group.

The keystone

The boosters bring the key. Running your own keystone instead is arranged with us in the order chat.

Your time

Self-play needs you online at the start time we give you. Piloted does not need you at all. Remote control needs your computer on, not you.

Options for a +10 order

Options are set at checkout. This is what each one does to the run and to the price.

OptionChoicesPrice effect
TimerNot timed · In timeIn time +20%
DungeonRandom key · Specific keySpecific key +10%
Runs1 to 20 single keys · 3+1 or 6+2 bundle6+2 bundle +100%
Way to playSelf-play · Piloted · Remote controlRemote control +30%

Three ways to get it done

Self-play

You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.

included

Piloted

A booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.

included

Remote control

A booster plays your character through a remote session on your own computer, from your usual connection.

+30%

How an order goes

  1. Pick a serviceCompare services and starting prices here.
  2. Set the options and pay at checkoutLevel, timer, rating range, way to play.
  3. A booster takes itWe assign a booster to your order.
  4. Play or follow alongTalk to your booster in the order chat and follow progress and screenshots there.

Mythic 10 boost: why +10 is the key level to buy

A Mythic 10 boost is a +10 keystone run with a booster group, and +10 is the level most players aim for first. Two things change there. The loot reaches the highest item level Mythic+ gives this season, both in the end-of-dungeon chest and in the Great Vault, and timing a dungeon at +10 or higher earns a teleport to it. Keys above +10 add rating, not better gear, so a +10 carry is the point where a Mythic+ order pays off in gear without buying difficulty you do not need.

What timing a +10 adds

Timed and untimed runs both clear the dungeon and end with the chest. Beating the timer also upgrades the keystone, scores more rating and completes a separate achievement for that dungeon, named Keystone Hero followed by the dungeon's name, which unlocks a teleport to that dungeon. Each of the season's dungeons has its own, so the teleports are collected one timed +10 at a time.

One key, several keys or the bundle

A single +10 suits a one-off need: a dungeon you have not timed yet, or one more run before the weekly reset. Several keys in one order suit a short push, with each extra key added as a percentage of the first. The 3+1 bundle prices four +10 runs as three, so each run in it costs less than a single key, and the 6+2 version doubles the order. When the carry is about one particular item, the bundle is also where loot traders come in.

A +10 and the Great Vault

The Great Vault offers one item a week, chosen from your best runs, and more runs open more choices. A +10 is the lowest key that puts the season's top Mythic+ item level into the vault, so several +10s across the week fill it with the best choices dungeons can give. The vault resets every Tuesday on US realms, and the count starts again.

+10 runs and Keystone Master

Every +10 adds rating, and rating counts your best run in each of the season's dungeons. Timed +10s across the rotation move you toward the 2,000 rating of Keystone Master; how many it takes depends on what you already have. If the achievement and its mount are the goal, the Keystone Master carry is sold as one order and runs keys until the rating is there. For other key levels there is the full Mythic+ price ladder, and the Mythic +15 page explains what keys past +10 add.

Questions about Mythic +10 carries

What item level drops from a Mythic +10?

In Midnight Season 2 a +10 drops item level 311 from the end-of-dungeon chest and offers 318 in the Great Vault. Both numbers stay the same on higher keys, so +10 is where Mythic+ gear tops out this season.

Do I need an in-time run at +10?

Not for the gear: an untimed +10 clears the dungeon and drops its loot. Take the In Time option when you want the keystone upgraded, more rating, or the dungeon's teleport, which needs a timed run at +10 or higher.

Should I choose +10 or a higher key?

For gear, +10: higher keys drop the same item level. For rating, higher keys score more, which is what Keystone Hero and Keystone Legend ask for. Below +10 the loot is lower and so is the price, which suits a fresh character catching up.

Can I get loot traders on a single +10?

No. Traders are offered with the 3+1 and 6+2 bundles, each one priced on top. Single keys, one or several in an order, run without them.

Can I choose which dungeon the +10 is in?

Yes, with the Specific Key option, for a surcharge. A random key is one of the season's eight dungeons. Naming the dungeon is worth it when you need its teleport or an item from its loot table.

Do I need a certain item level for a +10 carry?

The order asks for a max-level character on an active account; the boosters make up the rest of the group. The runs themselves bring gear from the chest and the vault.

How long does a Mythic +10 carry take?

Once the run starts, about as long as the dungeon itself; a timed run finishes inside the dungeon timer by definition. We give you the start time in the order chat. Several keys or a bundle take longer, since each run is a full dungeon.